10 Tips for developing Successful iPhone/iPad Apps
This chart, taken from my post on the consumer adoption of mobile apps and the marketing opportunities shows that it's worth thinking through you app strategy for different mobile platforms.
But if you decided you need to launch an app, what's the best approach to do this so that you get the results you're looking for? Well, thanks to Kim Watson, a Managing Director at publisher group MIlliivres Prowler Group, we're able to present this best practice advice on an app development process.
Ten tips for developing a mobile app
1. DEFINE A PURPOSE - Be clear about the benefits of your Application and match needs with fast and effective delivery as a real benefit. E.g it may be may be appropriate to focus on utility as much as content.
2. KNOW YOUR AUDIENCE - Who is your mobile consumer audience (18-24s?) What is their rate of adoption to new innovations and technology. Watch your users and learn what interests them. Do your market analysis.
3. MAKE IT UNIQUE - Does it exist elsewhere? Can it be obtained free through other apps or media platforms ? This relates to the strenghth of purpose of your app and is also a key determiner in your income/business model.
4. LESS IS MORE - Strive to launch an app that does one thing really well instead of a few things moderately well. Keep it fast to deliver and easy to use to be effective.
5. METAPHOR - Think Google representation as well as iTunes and Apps Store.
Make sure it is SEO and multiplatform friendly in design adaptability, content and key word usage. Best practice with iPad apps currently in development for newspapers.
6. MAKE IT DELIGHTFUL - Create the Wow factor by balancing design, utility and functionality to make it stand out as a great app. See Reuters v BBC news apps for example.
7. SOCIAL - Sharing experiences with friends and communities is more common place in digital media and is a key to getting good ratings with Apps. Make sure your app is building buzz by ensuring it can be pushed to friends via Facebook, Twitter, Delicious LinkedIn et al. Make sure users can select Like and post Comment for real time feedback.
8. OFFLINE & LOCATION -Know how many customers use mobile phones, games consoles etc. and how many have iPhones and where they are geographically to plan your offline as well as online launch activity e.g countries with low smart phone usage may be de-prioritised over those with higher usage rates.
(In other words it can inform best segmentation strategies).
When launched learn where your users are through satellite and GPS tracking,
9. STABILITY - Avoid flashing or crashing of you app by building in a testing and pilot phase. Work hard at the testing stage - this is probably the most critical element and will increase chances of success on launch if all bugs are eliminated before main launch.
10. MEASURE SUCCESS - Set clear and realistic KPIs to achieve ROI and measure take up, income and usage regularly. Also ratings and user feedback are a measure of success.
Kim sourced the above tips and additional tips below through meetings with specialist app creators Inside Mobile and Yuza Mobile plus attending a workshop run by digital agency Imano at Internet World.
- Make sure content is unique and not available elsewhere (especially online) if charging user for app.
- Focus on what you/your brands do best
- Never offer/charge for something that can be got for free
- The app. Must have a function and reason to revisit regularly
- Get it rated "€“ Apps live and die by user ratings
- Getting good ratings can be a challenge so need to be aware of the reputation building with the apps blogging community also.
- Always factor in an ad channel and use someone professional like AdMob to serve this
- If charging for content offer multiple layers not just a one off.
- Subs models protect against piracy re images and video
- Adult content is not acceptable only very mild soft-core "€“ Apps store has age limit of 17 Plus and all content is language filtered.